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  • Feb 6 2021 - 15:24
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  • Study time : 2 minute(s)

The way for the development of creative and cultural industries was paved; Karami: "Creative companies" become knowledge-based type 3

The meeting "Studying the Challenges and Future of Knowledge-Based and Creative Companies" examined the ecological development of creative businesses and cultural industries along with the knowledge-based ecosystem.

Parviz Karami, Head of the Culture and Knowledge-based Economy and Development of Soft and Creative Industries Headquarters, said: Development of creative homes, value chain, turning ideas into products that lead to the prosperity of creative businesses, and along with the expansion of the knowledge-based ecosystem, the expansion of the ecosystem of creative companies will also be achieved.

Referring to the role of 1,096 creative and cultural companies in the country's innovation and entrepreneurship ecosystem, Karami said: "In order to support more and more activists of creative companies, the owners of these businesses can provide facilities that were previously only available to knowledge-based companies." They could benefit and walk the path of progress more rapidly.

He added: "With the support of the Vice President for Science and Technology and the approval of the working group of knowledge-based companies, from now on, creative companies will become type 3 knowledge-based based on the evaluation and determination of predicted indicators."

 The Head of the Culture and Knowledge-Based Economy and Development of Soft and Creative Industries Headquarters pointed to the components of the value chain and innovation in this field and added: 26 specialized accelerators, 2 facilitators, 4 technology development headquarters, 11 organizations and institutions, 27 growth centers And innovation, 11 venture capitalists. Also, 14 festivals and events at the national and international level, is another capacity to introduce and promote more businesses in this field.

Referring to the $ 2.7 trillion turnovers of the creative and cultural industries, the Deputy Advisor to the Vice President for Science and Technology continued: "Different classifications, based on different criteria, have categorized the creative and cultural industries, with UNCTAD and UNESCO in one category, fashion and clothing groups.", Video games, handicrafts, toys, movies, radio and television, music, publishing, software, advertising, architecture, and design are included in the creative industries group.

Emphasizing that creative and cultural industries are not only costly but also wealthy and employment-generating, he continued: "Accordingly, a roadmap has been designed for the creative and cultural industries so that innovative and creative activists in this field can take a step in this direction." And have the necessary support.

Report by the Communication and Information Center in the Vice Presidency of Science and Technology

 

  • News group : NEWS,Communication & Information Center,Strategic Technology Development Center
  • News code : 72793

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