Book of Technologies of Animation Industry of Iran Is Compiled and Published
Book of Technologies of Animation Industry of Iran Is Compiled and Published
According to the public relations and information center of the Vice-Presidency for science and technology affairs, the book of technologies of animation industries of Iran was compiled and finalized after drawing the tree of technology and collecting information related to active companies of this field. This book contains 65 pages and is published in two Farsi and English versions.
In the introduction section of the book, in addition to reviewing animation technologies, explanations are provided about the drawn technology tree, including pre-production, production technologies, post-production technologies, publication technologies, distribution, marketing and advertisement and screening technologies.
In pages related to companies, in addition to describing their current technologies, name and logo of companies, characteristics of the main individuals of each companies, as well as the major missions and activities of the companies in the area of computer games, image and properties of sample products of the companies and complete contact information are provided.
Companies introduced in this book have been identified through field investigation and information written in related specialized exhibitions. After that, the information were provided by the companies through self-express.
The English version of the book was provided for Korean companies in the second cultural technologies and creative industries forum held in August 2017 in Seoul. The Farsi version will be soon provided for the enthusiasts of this field.
We hope that even a small step could be taken toward the growth and development of animation industry on an international level by publishing this book.
The book of technologies of animation industry includes an introduction tree for technologies of this industry and information related to active companies of this field. It is noteworthy that this book is compiled and published by the soft and identity-making technologies development headquarter.
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